Quad core (party version) by Singular crew

Released at Function 2017, Wild/animation compo and achived 1st place.

Credits:
Main code: Scorpy
Additonal code: Soci (zoomer part and some fixes)
4 screen gfx: Leon
Logo: Poison (Rotated logo designed to an Amiga demo 10 years ago)
12 channel music: Vincenzo
Loader system: Bitbreaker

Well, I read a thread on CSDB (http://csdb.dk/forums/?roomid=12&topicid=125541). So, just for historical reasons, in this package I publish the original D64 images which used to generate video for the party version. Also fixed soundtrack included in MP3 format. (It fixed with sound editor.) The number 12 in the filename no reference to the 12 channels. It means the 12th capture and render process.

Some words about this production: Originally planned to show it on four projectors, but we can't provide four of them. We planned to capture the demo on four monitors at a Singular meeting. But meeting was failed due to families and other problems, so only way was to capture parts via VICE and merge them with video editors. (In the party video version only the start frame synchronized. Did not touched the other parts of the videos!) 

There are four disks in this package. The disk name contains which quarter part of the demo.

!!Quad_Core_tl.d64 - top left
!!Quad_Core_tr.d64 - top right
!!Quad_Core_bl.d64 - bottom left
!!Quad_Core_br.d64 - bottom right

All disks contains only one file. Load and run the boot files on all machines. After a few second loading time comes the hardest thing: start all machines at the same time. Eg. use a long batten or rod. A bit better when C64s placed face by face and use a board. This procedure maybe easier with Virtualdub :)
If you can wire some hardware, you can make a common switch and start the demo remotely through joy port 1. (It doesn't matter which direction or fire line used.)

Good luck!


Some statistics:
Source code more than 24000 lines and size ~520kB (without bitfire of course)
Full compile and compression (bitnax) takes more than 160 seconds on my Dell i7 laptop.
The avi files generated with VICE, ran about 75% CPU and 5-10 frames/sec, so it takes about 7 minutes to render each quarter. (Two VICE ran at the same time)
Searching first frames need some minutes with setting Virtualdub null filter to cropping out the borders. Then render the four AVI takes about 7-8 minutes. All videos rendered at the same time, in four different windows.)
Mixing four AVIs together and render final video takes more than 20 minutes. Meanwhile audio "edited" added silents to the start and make some loop via copy+paste :)

So this process required about one hour. We made it twice at the party because at the yellow sprite stripes part sync totally lost. 

Charlie asked me how many time do you need? I said 10 minutes. Then I started VICE to render :-D  So 10 minutes was an hour at the end. The wild compo started when we finished.

The one of the best moments what I remember that we waiting for the lunch at a restaurant and I'm still coding.

One more thing. You can see "2016" in disks. Originaly this demo made for Function 2016 but not finished. Luckily. Because  more parts and gfx added.


Scorpy

